Ask-Me-Anything
with TV Storyboard Artist Mike Moloney!
FREE, ONLINE
Credit Card Processing

 

Sales for this event have closed.

 

Details


Ask-Me-Anything with Mike Moloney!
Join us virtually from anywhere!
Open to Teens, College Students, Graduates, Professionals
 

FREE TV STORYBOARDING

INSIGHT for PRIMETIME TV!

Saturday,  August 1st, 11 am - 1 pm (PDT)
(Subject to Change)
 
Dive into the nitty gritty with STORYBOARDING for TV.  This two hour FREE Ask-Me-Anything will provide you with specific entry level job advice and insight into what the industry is really looking for, portfolio tips for extra polish, and more.
 
Mike Moloney will introduce himself, discuss his background, current projects, and answer general audience questions for anything and everything you would like to ask!
 
Beginner Tip: "One thing directors and supervisors don’t talk about, is in editorial you NEED to punch in all the time (to cheat out mistakes or tangents, cam shake, add adjusts) - to do that you NEED more picture! If everything is framed too tightly you don’t have any ‘play room’ in editorial. So framing wider makes good cinematic sense, but is also good for solving technical editorial problems."
- Mike Moloney
 
MICHAEL MOLONEY is an experienced Director with a demonstrated history of working in the animation industry, and is currently at Titmouse. He is skilled in Storyboarding, Storyboard Pro, Character Animation, After Effects, and Flash Animation.
 
Beginner Tip: "Crowded compositions are a common problem with new board artists. Characters don’t have enough acting room, or the elements in the room crowd the screen. A drastic but very effective solution, is lower the horizon line. The space around the characters ‘opens up’. A faster solution is to widen shots and cheat elements (couch,tv) placement. If the couch moves a foot or two, no one will know."  - Mike Moloney
 
ANOTHER Beginning Tip:  "This is a really important tip because it values your time as a board artist (and in tv you NEVER have enough time). It also makes you NOT rely on draftsmanship but rather your shot choices, which best tell the story. It’s easy to draw something you fall in love with but that can hurt you if it doesn’t tell the story the best way. Thumbnailing is about doing iterations much like writing multiple drafts of a paper. Something to think about when starting on a script." - Mike Moloney
 
RULES:
Please note that it is prohibited to record or distribute talks and demo's of this Online Session on any other platform. Please be respectful to the artist and the other participants in this stream.